Battlefield 1942 is set during World War II in the Pacific, European and North African theaters. Its gameplay has a more cooperative focus than previous games in the first-person shooter genre, as it is not only important to kill the opposition, but also to maintain certain “control points” around the map while playing a multitude of classes, each one of them for special roles for special roles for .
Capturing control points allows the team to reinforce itself, allowing players and vehicles to appear in the vicinity of the control point. Consequently, capturing and controlling these points will also reduce enemy reinforcements. Battlefield 1942 was one of the first major games to represent a dramatic shift in the FPS gameplay mindset, not only favoring individualism but also encouraging teamwork and coordination.
All maps are based on real war battles. The base game originally featured a total of seventeen maps, but this was later expanded to twenty-two in later patches. The game features a total of five game types, all of which promote the use of teamwork to complete objectives.
A variety of weapons and vehicles are featured in the game. Weapons are restricted by faction and class. Vehicles are restricted by faction and map configuration. Each player carries a primary and a side weapon. Generally speaking, the assault class uses assault rifles, the Scout class uses sniper rifles, the engineering class uses standard issue rifles, the anti-tank class uses anti-tank weapons, and the medic uses sub-machine guns. machine. Sides are shared between all classes in a faction. In the base game, some matching paper weapons used by the different factions share identical statistics.