Control is built using Remedy Entertainment’s proprietary Northlight engine, which was first used in the previous title, Quantum Break. As Jesse Faden, players possess a series of paranatural abilities, as well as the service weapon, an object of power wielded by the director of the FBC. The service weapon can be adapted into several different shapes that behave like different weapons, such as shapes imitating a pistol or a shotgun. Jesse’s abilities allow her to telekinetically levitate herself and other objects, although this ability has some limitations. Jesse can also take control over weakened enemies. Both Jesse’s service weapon and powers can be expanded throughout the game through a skill tree. The game has fully reactive environments, and Jesse’s telekinesis can interact with most items, which makes the game more dynamic and multifaceted, and offers the player more freedom to adapt to the game’s obstacles. Jesse’s outfit can also be customized.
The game is set in the oldest house, a skyscraper in New York City, which serves as the headquarters of the Federal Bureau of Control. While the older house appears innocuous from the outside, its interior is a changing, paranatural space, much larger than its exterior. Remedy stated that the topography of the older house (and thus the game as a whole) was designed in a metroidvania format; A large, interconnected, non-linear world map, with access to certain areas being limited by certain obstacles that can only be passed when players acquire certain tools or skills or by progressing through the game’s main story. Special rituals can be used to initiate changes to the topography of the oldest house, unlocking new areas and furthering the game’s numerous side quests. The older house is not a homogeneous landscape, as it contains numerous thresholds, rooms that lead to alternate dimensions that affect the appearance of the older house’s interior. Numerous areas of the older house have also been abandoned by the Bureau over the years, or have never been explored, giving the location as a whole an anachronistic atmosphere.
Unlike previous Remedy Entertainment games, the game is a non-linear experience; Players are free to explore the oldest house at their own pace, and as new abilities are unlocked in later levels, previously inaccessible areas become available to explore. Remedy stated that the game is intended to be a gameplay-driven experience, encouraging players to explore and deviate from the main narrative in order to discover their own stories and learn more about the game’s lore. The game also features side quests, which can be pursued to unlock new abilities or learn more about the oldest house and the FBC. The non-linear nature of the game removes the “maintenance” nature of some of Remedy’s previous games, with players having the freedom to choose where to go next, what objectives to pursue, and how to overcome certain obstacles. The game is in part a reaction to Remedy’s previous titles, which offered cinematic and emotional yet brief experiences, providing a longer-lasting gameplay experience for players. Upon release, Control will be by far the longest title in Remedy entertainment history.
Main features
Some positives of Control Torrent
- Intriguing and complex plot with surprising twists
- Detailed and visually impressive scenarios
- Possibility of evolving the character’s paranormal abilities
- Enveloping soundtrack that complements the dark atmosphere of the game
- Strong, intelligent and well-developed female main character