The game is designed to begin historically, with events occurring as they occurred in history. The game itself is an interactive map of the Earth divided into provinces that make up nations. Each of these provinces contributes to their country in a positive or negative way, as provinces can provide resources to a nation and also serve as a point of unrest and rebellion. At the beginning of the game, many provinces are considered “uncolonized” and are intended to represent lands that can be colonized by other nations. Gameplay requires the player to lead a nation by striking a balance between militarism, diplomacy and economics.
The player does this through their choices as sovereign of their nation and the use of the resources available to them: prestige , power projection, stability, gold (duchies), manpower, legitimacy for monarchies, republican tradition for republics, piety for theocracies, horde unity for steppe nomads, meritocracy for celestial empires, and monarchical power (administrative, diplomatic, and military ). Players can choose to conquer the world through military power, become a colonial superpower, establish commercial dominance, etc. as one of over 500 different nations. These nations range alphabetically from Aachen to Zuni. The game is a sandbox environment; Although there is no strict rule for winning the game, the player’s game ends when the player’s nation is removed or annexed from the map or when the date reaches the year 1821.
Diplomacy is an important aspect of the game, as creating alliances (or vassal and tributary states), improving opinions and avoiding defensive coalitions are vital for a player’s survival. Espionage can also be employed against enemy states to claim their territory or incite rebellions in their provinces, along with other dubious purposes. Combat can be fought on both land and sea, during which the game attempts to simulate real-world factors such as morale, discipline, varying unit types with associated strengths and weaknesses, leader competence, terrain, and supply lines. Trade is also an important part of the game, where the world is divided into many trade nodes, and trade flows through each of the nodes and can be collected by traders.
Many major religions such as Catholic, Orthodox, Protestant, Sunni and Shiite are present in the game and can provide different bonuses to their practitioners. Players can employ missionaries to convert their provinces, or they can adopt policies of universal religious freedom. For example, the Catholic faith makes use of the Papacy, which can allow a nation to have control over the Pope or use its influence for other rewards. Native American and aboriginal religions are also present in the game, usually using a bonus selection system for the lifespan of the current monarch.
Main features
Some positive points of Europa Universalis IV Torrent
- Deep strategic and diplomatic complexity.
- Great variety of playable nations and customization.
- Long game duration, spanning centuries of history.
- Possibility to shape the destiny of nations and empires.
- Active community and continuous support from developers.